Testing Sprite.OverrideGeometry() to deform sprite on collision
Detailed Analysis
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Last Updated: October 17, 2026
Conclusion
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Summary
medveduka.xvostovnet.ru/spritedeformer/ WebGL Demo: unitymedved.bitbucket.io/2DDeformation/index.html AssetStore: u3d.as/1QC4 Physics of deformation ... An overview of the custom outline system in the Unity A little asset I am working on. Poor kitty. Kind of works, apparently needed to clamp new vertex positions (even if positions are not modified.