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Embracing User Generated Content (Steam Dev Days 2014)
Data to Drive Decision-Making (Steam Dev Days 2014)
100% Steam (Dovetail Games) (Steam Dev Days 2014)
Music in Valve Games and Media (Steam Dev Days 2014)
Epic's Free Games Are Helping Steam
The Evolution of Gaming Hardware (Steam Dev Days 2014)
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Steamworks Features -- A Technical Overview (Steam Dev Days 2014)
Community and Communication in Games-As-Services (Steam Dev Days 2014)
Marketing Your Game (Steam Dev Days 2014)
Virtual Reality and Steam (Steam Dev Days 2014)
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Last Updated: October 18, 2026
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Summary
On Jan 15-16, 2014, Valve hosted over 1200 game Gabe Newell welcomes attendees to This talk is targeted at Windows Early Access is a tool to develop your game with the community by giving them access to your title before it is officially released. Building your game with user generated content in mind can add significant ongoing value to your product and create a deeper ... This presentation will cover Valve's approach to the acquisition, collection, and interpretation of data across our products and ... Taking a look at the many ways Valve has used the medium of music in its games and media, what we've learned and some ways ... Epic gave away 100 free games last year and people claimed 662 million copies. But Epic's own 2025 Year in Review says that ... Alienware will be discussing the past, present and future of gaming hardware. Speaker: Marc Diana (Alienware) We've figured out what affordable VR hardware will be capable of within a couple of years, and assembled a prototype that ... This talk is designed for partners that are new to Steamworks features and those who would to discover what new features are ... Although there has been a robust discussion in our industry about how the transition to games-as-services affects the way we ... Making your game is not enough. To be a successful Come and hear what Valve is working on in