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Editing Normal Maps with ShaderMap 3
External Editors with ShaderMap 3
Baking Maps from 3D Models with ShaderMap 3
Using Masks with ShaderMap 3
Advanced Map Setup with ShaderMap 3
ShaderMap 2 - Introduction
ShaderMap 2.1 - The Normal Editor
ShaderMap 4.1 Features
Creating combined Normal/Specular map for X-Plane 11 using Shader Map 3
ShaderMap 2 Advanced Map Setup
ShaderMap 2 - Using External Editors
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Last Updated: October 17, 2026
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Summary
... can select to return to the main interface and those changes will be visible in the This video demonstrates the normal map editor in Demonstrates how to make changes to generated maps using external editors such as PhotoShop with Learn how to bake normal maps from 3D models using Learn how to load and apply masks to Learn how to setup non standard projects with A demonstration of changes to the Normal Editor in In this short tutorial I'm showing you the steps in how to create a combined Normal/Specular map for X-Plane 11 using Hi this is Neil Kemp the developer of This video is a demonstration of editing