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DwarfPunk: Three.js r183 Upgrade, MRT Normal Maps & Screen-Space AO Fix
threejs_playGnd - 1 ( three.js / webGL tutorial )
Radiosity normal mapping with indirect specular approximation and high resolution lightmaps
Three.js Shaders in 2 Minutes
Threejs Materials via glTFs created in Cinema4D: Reflection (Roughness) and Normal Maps
Real-Time Volumetric Clouds in the Browser — Three.js WebGPU + TSL (Open Source)
Realtime raytraced shadows with Three.js [experement]
JavaScript Video Emulation using Three JS and Other API's
WebGL2 : 090 : Normal Bump Mapping
Add an Interactive 3D Model to Your Website // Three.js Tutorial for Beginners
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Last Updated: October 21, 2026
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sunwell.mif.lt/ - link to original material 4th and 5th links are to the human head. 5th has a higher poly count. TSL is the Three Shading Language, a powerful tool for 3D artists and it's built into Fixing Ambient Occlusion (SSAO) in Dwarf Punk (dpunk.js) after upgrading visit: threejsplaygnd.brangerbriz.net/ the threejs_playGnd is a digital literacy (agency) artware + ntro to Free shader course, interactive quizzes, and code challenges: ... Another exploration through the materials channels in Cinema 4D and how they render in Real-time volumetric clouds running entirely in the browser on WebGPU, written in This is running at 100% HD resolution fps on my rtx2080 maxq. JavaScript Video Emulation using Want shader breakdowns, WebGPU experiments, and