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Last Updated: October 15, 2026
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This update adds new animation entity for pickups and small effects (used when picking up a gem) and sloped terrain: character ... This update adds basic sound effects with SDL2-Mixer library, and the player can now be hit by an enemy. When an emey hits the ... First of a series of incremental updates showing how to implement gameplay mechanics using Today, I'll be sharing how to build a WIP 6 - Enemies Added basic enemy behavior, collision detection and killing them. Juping on an enemy causes it to vanish inside ... In this video, as a special thank you for one amazing year of making videos with you all on LeMaster Tech YouTube, I show you to ... This update adds acceleration and control while in air, that gives much more interesting gameplay. It also adds more collision ... This WIP2 version adds player/level interaction: the player can jump on platforms, fall from heights, get blocked by walls and pick ... In this (very long) video, I explain the code for my updated level editor. This allows you to create and export levels to be used in ... This demo shows the column offset feature of