A Basic Primer on Source Engine Visibility Optimization
OpenGL - Jase - Visleaf generation - Part1
An Inspirational video for TF2 up-and-coming mappers
If Duckweed Doubles Every Day, Why Don't We Eat It
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Last Updated: October 19, 2026
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Summary
What have I done wrong with this map. Where are all these weird A quick explanation of how in source engine games the world is cut up into segments for optimization. This was a quick ... ... visible to each other and then you'll notice i've got other viz clusters i've got one here one here one over here BSP visibility leaves being manipulated in EngineX. Chapter 2 Appendix of How to Make TF2 Maps! This chapter will teach you the logic basics for your Team Fortress 2 map. This is ... Provided to YouTube by JIMMY ASTYTY Fernleaf phacelia displays finely divided leaves · Merlasten Quarsako Fernleaf phacelia ... This is part one of a tutorial sesies I'm making on Optimizing maps. where I will try to explain how to make maps well optimized. This "Project Hillside" from Epic Games has a lot of foliage. I'll show you what Render Velocities are when they are causing a slow ... Optimizing a map's portals. Not area portals, not world portals, not Portal 2, just portals. I've seen a lot of mappers struggle with ... I've gotten a whole bunch of questions lately about what the purpose of func_detail is, and how best to control your map VIS ... a bit delay on this project. I've now upgraded to windows 10 and got rid of all my old HDDs and upgraded to SSDs. Took some ... I made this video to inspire and inform. It's for people starting up on mapping (creating videogame levels.) The video's a small ... Duckweed could be the fastest food on Earth.