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Developments
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Notch Quick Tip: Substance Materials (new in 0.9.22)
Generating colours for procedural meshes (Notch Quick Tip)
Tweening Null (Notch Quick Tip)
Notch Quick Tip: Blend Modes (new in 0.9.23)
Applying Post - FX To Geometry (Notch Quick Tip)
Combining Mesh and Line Rendering (Notch Quick Tip)
qfengine - translucent shadows
Quick Tip 415 - Translucent Light or Shadow
Enabling Raytracing on Lights (Notch Quick Tip)
Math Modifier Bouncing Ball (Notch Quick Tip)
Procedural Collisions (Notch Quick Tip)
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Last Updated: October 22, 2026
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Summary
The Viewport shading options are extremely useful for looking into your scene and getting an idea of what's going on under the ... Smoothing out flickering in a particle system is as Combining procedural primitives is a great effect, in this The Tweening Null is a great way to smooth the transforms of nodes, either to clean up erratic motion or to smoothly blend ... Limiting Post-FX glow to certain objects in the scene is a great way to limit their effect to particular key objects. This helps ... If a red glass is illuminated by a light source, it's valid to expect a red Lights can play tricks on the objects it shines on. The raytraced functions on lights are automatically enabled when adding lights to a raytraced scene. When adding lights to a ... Math Modifier is a great and simple way to animate your nodes in Procedural systems are a great way to make complex collisions for complex geometry that is