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Developments
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Garry's Mod - gm_navigation pathfinding
Axel Project bot pathfinding test
The pathfinding code has been applied to the bot in the server
TTT Bots 2.0 Release Trailer
A* (A star) vs Dijkstra's algorithm pathfinding grid visualization - JavaScript
RTS Boids #3 - Pathfinding
Path-finding bot
TF2 bot pathfinding needs to be fixed.
Link-Dead bot deathmatch (work-in-progress)
TTT Ragebot Testing
Bot Pathfinding Queue and Patrol
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Last Updated: October 19, 2026
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Summary
Using gm_navigation ( facepunch.com/showthread.php?t=953805) serverside with my current No nodes required. Still working on the stopping at each node. I have applied the directions code to the server. This allows This is a fully functional player- A star on the left, Dijkstra on the right. Made with Html5, Javascript and Canvas API. The third part of the series of creating soldiers for RTS game. In this part - shift to queue actions ctrl to set patrol point.