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Last Updated: October 20, 2026
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Summary
I'm having a challenging time figuring out what the For smooth camera following of rigidbody gameobjects... (1) Set rigidbody "interpolation" property to "interpolate". (2) Make sure ... Fix: Changed: playerTransform.rotation = Quaternion.Euler(0, yRot, 0); to playerRigidbody.MoveRotation(Quaternion.Euler(0 ... Start Making Platformers with my new Ways to handle movement (test after building game): * rb.velocity - applies speed, offers good control, need to use FixedUpdate() ... In this video I break down how I fixed one of the most annoying Full Video about Solving Physics Hello everyone! This is my first tutorial on this channel. Here I made a tutorial on how to get smooth first person rotation in Discover how to resolve `camera