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Last Updated: October 22, 2026
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Summary
Another attempt at creating indirect Just a quick tease of my software ray tracer. It uses an SDF clip map and SDF instance data baked in atlas following the same ... It is a very poor solution. but with a door or something that separates the two space could work. Asset Store Link: u3d.as/GmQ NGSS Soft Just made a little scene to start creating indirect TLOU shadows (sphere | Demo didn't have on/off toggle to see difference, so its bit hard to see whats happening?