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Devlog 4 - The System That Made My Turn-Based Battle Engine Finally Work
Crafting System with Endless Possibilities - Indie Devlog
First Crafting System & Campfire Placement | Emberfall Devlog #4
Unity Crafting Engine Devlog 6
Unity Crafting Engine Devlog 1
Unity Crafting Engine Devlog 2
Adding BOSS to my game in Unity - Devlog # 4
Unity Crafting Engine Devlog 6 1
Adding Crafting To My Game! | Death Scourges Devlog 4
Implementing Combat and Basic UI | King's Country Devlog #4
Unity3D Prototype - crafting system | Saw Launcher | Low Poly Third Person Shooter | Devlog #4
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Last Updated: October 21, 2026
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Summary
Little late to the upload but I hope the animation and slighty higher editing quality makes up for it. Also little sneak peek at the very ... I talk through the updates I've made to my indie game Bun's 3D platforming mechanics, game feel, the saving mechanic, and the ... New Features Initial building system Game Time System. Get access to the Ultimate Turn-Based Battle System 2D by supporting me on Patreon: patreon.com/Arktentrion 2D ... Welcome to Emberfall — a low poly survival game I'm building from scratch in This time around I've added third person support the system, and I am reviewing all the basic systems. There's still a lot of work to ... This is the second development log for my Hello everybody! Still working on my first game and making a Boss using Inverse Kinematics and Procedural Animation... and ... This is a more in depth look at the third person animation system for the player in the Wishlist Death Scourges Now! store.steampowered.com/app/2198250/Death_Scourges/ Join the Discord: ...