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Last Updated: October 17, 2026
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Summary
I've updated my solution to the ball spawning time that now uses Coroutines. In Start: // Start a coroutine called "Baller" void Start() ... Measuring stick not attached to hand properly: XR Rig --- Left Hand --- (new models?) --- SocketMeasuringStick --- Attach set ... Overview of the issues with the Texture wraps - Camera as child object - Get direction of other object - Physics Material - Defining vectors in 3D space ... This is a quick demo of completing the official