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Detail Normal Mapping - Shader Graph Basics - Episode 13
Secondary textures - Lit sprites and 2D VFX tutorial
How to calculate Normal Vectors in Shader Graph
Unity | Making a Lit Toon Shader in Shader Graph
Normal Maps - 7 Intro - Noob to Pro Unity Shader Writing in Unity 4 beginner
Unity Shader Graph Basics (Part 2 - Textures and UVs)
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Last Updated: October 21, 2026
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Summary
Learn how to recreate all the standard surface inputs (PBR) on the URP/Lit Here's a quick tutorial on how to make a toon In this tutorial we expand on the vertex lit Support me on Patreon ➜ patreon.com/DanMoran me on the Twittersphere ➜ twitter.com/DanielJMoran ... Create 2D glass, warping, distortion effects, and explosions of light and color with these useful and original Continuing in part two, in this video we use 2D sprites can attain the atmosphere, shape, and dynamic lighting that 3D Post with commented code and .shadergraph file : patreon.com/posts/lit-toon- Textures allow you to add far more detail to objects than you would ever be able to provide with other