That ONE Caustic 3 trick no one has ever told you...
Unity vs Cocos: Lost Crypt auto-port, same game on two engines
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Last Updated: October 20, 2026
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Summary
Based on JT C's video: youtu.be/-mrXdcObRNk Deer by Čestmír Dammer. This a simpler version of JT C's video here: youtu.be/-mrXdcObRNk I use quaternions instead of rotation matrices. The URP Decal Projector is only available in newer versions of Still based on JT C's video here: youtu.be/-mrXdcObRNk But now I used octahedron instead of icosahedron! In this shader tutorial for Unreal and This creates the kind of underwater camera warp you sometimes see in games, there are many tweakable parameters, it also ... Let's create a custom procedural texture that can be projected with a simple spot light in Cycles! This can be combined with a ... I'm sorry guys, this was a dare. Same game, two engines, one script of key presses. 🗝️ ▶️ Play the Cocos version in your browser (phone or desktop, portrait ...