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Update 005 - Pathfinding again
Dev Update: TopView Tactical Camera, Functional MiniMap
Vehicle Pathfinding in #unity feat. HyperFinals #gamedev
Advanced AI, A* Pathfinding Unity Space Game
Unity Pathfinding: A* And Waypoints
Spatial Pathfinding - 3D A* Algorithm (How To Setup)
304 Ships - Swarm AI PathFinding - Built for Galactic Armada - It's MADNESS.
Grid-Based Movement With Pathfinding Tutorial: Part 1 - Dynamic Grid Generation
Galactic Armada Update - GUI - More Complex Obstacles.
Unity 3D Pathfinding & Flying AI — Nav3D Pro
Unity A* Pathfinding Tutorial
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Last Updated: October 22, 2026
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This is a stress test of the prototype build with 207 active AI agents and up to 700 active projectiles (170FPS avg) on a Core i5 ... I decided to run a test of 450 ships (Active Ai Agents) just to see how it would perform. I am also testing out the Finally added advanced AI to my If you want to see some of my stuff for yourself. these links: Discord: discord.gg/48q2vC9mJn Tactics Toolkit: ... Lots of fixes plus added GUI elements to the ships cockpit. I have since redesigned parts of the
Unity Game Engine Galactic Armada Pathfinding Update.pdf
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