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Devlog 7 - Godot Pixel Shooter Roguelite - AI Pathfinding and New Enemies
Adding A NEW ENEMY To My Shooter | Devlog #7
How I'm fixing animations in our game - Devlog #7
Devlog 7 - Rebuilding Our First Boss Fight
From Capsule to Character: Animations & Hit Feedback in Unity | Devlog #5
Improving Character Animations in My Unity Game | Devlog #03
Added new enemies with animations (Devlog #6)
Indie Game Devlog Episode 10: Map Updates and Animations
GuardianCorps Devlog 003 - Animation Update
Adding Animations To My Cozy Farming Game [Kohlrabi Starship Devlog #2]
Indie Game Devlog #22 - Creating EPIC DEATH Animations!
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Last Updated: October 23, 2026
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Summary
In this episode, I explain my plans for the inventory system and add Wishlist on Steam: store.steampowered.com/app/12... Join the Discord Server: discord.gg/gsSpnV6 Finally units can ... Godot twin stick pixel shooter roguelite bro is sus nahhhh bro susuussyy so funny cuz sus and stuff. There were some technical issues game development wise to get proper A boss fight only lasts a few minutes. Getting it right takes months. This month, we take you behind the scenes of one of the ... Episode 5: the capsule finally becomes a character. I add the feedback that makes every hit feel heavy (hit-stop, camera shake, ... I'm a VTuber developing my very first indie game about farming in space and turning your desert home planet green! I always ... Interested in game development? Join us on our indie game