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Use FlashPunk: Coin Duder Saga - Ep. 7: A Duder, A Dozen
Use FlashPunk: Coin Duder Saga - Ep. 1: A Duder Appears
Making Games With FlashPunk: Episode 4 - Setting Up the Ogmo Editor to Create Content
Using FlashDevelop 4 to create an Actionscript 3.0 Project for making a Game
Setting up Flash Develop
Making Games With FlashPunk: Episode 5 - Importing an Ogmo Level into FlashPunk
Making a Game Rocket with the Citrus Game Engine and FlashDevelop
Testing your FlashDevelop workflow using trace commands
Use FlashPunk: Coin Duder Saga - Ep. 9: Put A Spin On It
indie(Tutorials); - AS3 Game Development 2.1: Intro to FlashPunk
Let's Make Flash Games - EP01.1 - Setting up FlashDevelop to use Flixel and Nape
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Last Updated: October 17, 2026
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Summary
The first video in the gritty reboot of the critically acclaimed "Making Games With Interactive code available at the Decode website: decode.org.nz/?page=lessons&set=flashpunk&lesson= The sounds of the cosmos ring in Coin Duder's head when suddenly, something incredible happens: He moves. You Will Learn ... How many coins can one Coin Duder duder? Will anything stop him? You Will Learn - How to spawn tons of coins. - How to ... In the farthest reaches of darkspace, a being known only as "Coin Duder" appears. What does he want? Is he dangerous? I walk you through taking the tileset used last time and putting it into the Ogmo Editor to easily and quickly generate content for our ... In this video, I explain how I created a rocket with engine flames and a star field This is the second video in my how to program flash video training series. It shows you Fire is bad, but is it dangerous? You Will Learn - How to make things dangerous. - It is by spinning them. - You learn how to spin ... Best viewed in HD. This video helps you set In this basic tutorial, I show you how to create a