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Velocity-Based Modeling of Physical Interactions in Multi-Agent Simulations for Dense Crowds
Efficient Trajectory Extraction and Parameter Learning for Data-Driven Crowd Simulation
Group Modeling: A Unified Velocity-Based Approach
Priority driven Local Optimization for Crowd Simulation
Crowd Simulation Analytic Tools
Parameter Estimation and Comparative Evaluation of Crowd Simulations
Crowd Simulation using ORCA
The PAG Crowd: A Graph Based Approach for Efficient Data-Driven Crowd Simulation
Realtime Multilevel Crowd Tracking using Reciprocal Velocity Obstacles
continuum crowds simulation with 600 people in two groups
A Data-Driven Framework for Visual Crowd Analysis
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Last Updated: October 20, 2026
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By Gang Qiao (Rutgers University), Mubbasir Kapadia (Rutgers University), Sejong Yoon (The College of New Jersey), and ... Dinesh Manocha Department of Computer Science, University of North Carolina at Chapel Hill February 08, 2013 Abstract From ... We present an interactive algorithm to model physics- We present a trajectory extraction and behavior-learning algorithm for Analytic Tools – Analytic tools are needed to quantify the features of We present a novel framework to evaluate multi-agent Optimal Reciprocal Collision Avoidance (ORCA) by Jur van den Berg, Stephen J. Guy, Ming Lin, and Dinesh Manocha, where ... demo of my final project for Module CS5343. two group with 600 people in total. The green group is trying to move to the top-left ... We present a novel approach for analyzing the quality of multi-agent
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