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VKEngine (Vulkan and C++ 3D Game Engine) - Version 1 Feature Showcase!
VKEngine (Vulkan and C++ 3D Engine) - Devlog 6 (Submeshes, Material Batch, Animation, Light Casters)
VKEngine (Vulkan and C++ 3D Engine) - Devlog 5 (Skybox, Environment Mapping, Transparency)
Vulkan Engine Devlog: Loading and Sampling Textures
Cairn Devlog 0 - A microvoxel engine written from scratch in C++ and WebGPU
VKEngine (Vulkan and C++ 3D Engine) - Devlog 4 (Camera, Dynamic Lighting & Blinn-Phong Shading)
VKEngine (Vulkan and C++ 3D Game Engine) - Project Update: Synthesising Modern Classic 3D
I made several visualizations using Vulkan in just 1 week, and here's how. (Daxa library showcase)
Vulkan Engine Devlog: First 3D with UBO
VKEngine (Vulkan and C++ 3D Engine) - Devlog 3 (Debug Utils, ImGui, Dynamic state & Window resize)
VKEngine (Vulkan and C++ 3D Engine) - Devlog 2
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Last Updated: October 18, 2026
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Summary
Hi everyone I'm excited to announce my new project Goodbye triangle, hello spinning square. This week I have implemented Frustum Culling, Coarse + Fine grained AABB debug visualizations, This week I added MikkTSpace Normal Mapping, Cascaded Shadow Maps, Optimized Alpha-to-Coverage (A2C), and I optimized ... Integrating a camera system, directional and point lights, and the Blinn-Phong shading model. Source code: ... A presentation I made to clarify the scope of the project, and the modern rendering features I would to add to the Patrick and I are just putting together the finishing touches on Patrick's Building a strong foundation with 2000 lines of code later we have a
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