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Dithered Per-Voxel Normals | Voxel Dev Showcase
Procedural Voxel Terrain 3
Voxel normal test
Voxel Test 3 - 1,048,546 blocks generated and rendered.
Voxel Engine Demo 3: Shadows and Occlusion Maze Test
Sparse Voxel Octrees
Voxel Game Test 3
Voxel Landscape Rendering - Normals and Sparse Voxel Octrees
Per-voxel Normals modifiable | Voxel Dev Showcase
Voxels #3 - Everything About A Single Voxel
Voxel Raymarching Texture & Normal Test
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Last Updated: October 21, 2026
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Summary
Converting mesh model into 4096^ The billboards now don't rotate when you move the camera, which is better imo. Also, i'm trying to get The Public Codebase: github.com/GabeRundlett/gvox_engine If you want to chat with other community members and me, ... More info at: procworld.blogspot.com/ This is a screen capture of my world generator. Terrain and trees are isosurfaces. Testing the upper limits of the engine. 64 chunks (16x16x64), generating at ~40ms each. In this video I will give a quick overview of what a sparse Big render distance and lights and stuff. I want to make a minecraft terrain for a game. If I were to make thousands of unity cubes, my computer comes to a crawl.