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VKEngine (Vulkan and C++ 3D Engine) - Devlog 4 (Camera, Dynamic Lighting & Blinn-Phong Shading)
VKEngine (Vulkan and C++ 3D Engine) - Devlog 1
Vulkan Rendering Engine
Rewriting My DirectX Game Engine to Vulkan
I Tried Coding my own Graphics Library
Vulkan Game Engine Development - Improving the Frames with a Frame Graph
Vulkan Deferred/Forward Renderer
Rendering Engine using Vulkan
One Month of Vulkan Game Engine Development
Deferred Rendering - Luz Engine (Vulkan/C++) #13
Rendering 1,000,000 Entities With Vulkan
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Last Updated: October 19, 2026
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Summary
Hi everyone I'm excited to announce my new project VKEngine! This project picks up where OGLRenderer left off, using a more ... Integrating a camera system, directional and point lights, and the Blinn-Phong shading Goodbye triangle, hello spinning square. 3D Share your mouse and keyboard between multiple computers with Synergy! Save 50% here: ... My attempt at writing a little graphics and compute library with Duck! Thanks for watching! Credits Resource: Mastering Graphics Programming with main codebase github.com/x2w-soda/Ludens.