The two different GUI rendering strategies at PasVulkan with the Vulkan API
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Last Updated: October 18, 2026
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Summary
The talk was presented at Vulkanised 2026 which took place on Feb 9-11 in San Diego, USA. Vulkanised is organized by the ... I've wanted to switch from OpenGL to I'm developing a library for application, tools and in-game user interfaces. Currently it supports a mixture of retained-mode (Qt ... To try everything Brilliant has to offer—free—for a full 30 days, visit brilliant.org/TheCherno . You'll also get 20% off an ... In this video we learn how to implement Indirect Rendering in Since update I've integrated ImGui into the engine and a basic metrics overlay. I've also worked further optimisations, such as ...