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Vulkanised 2026: GPU-Driven Rendering in the Quest 2 and 3
Vulkanised 2025: Execution Reordering for Ray Tracing Performance - Eric Werness
Vulkanised 2025: Using Neural Networks in Shaders - Jeff Bolz
Vulkanised 2025 So You Want to Write a Vulkan Renderer in 2025 Charles Giessen
Kohi #048: Finalizing the Shader System (Vulkan Game Engine Series)
Vulkanised 2025: A New Open Source Profiler & Debugger for Android + Vulkan - Chris Steinberg
Vulkanised 2023: HLSL202x like its C++, building an `std::` like Library
Cranberry - GPU Driven rendering
Speaking your GPU's Language! | Indirect Rendering
Vulkan GPU-Driven Rendering: Meshlets with Frustum & Cone Culling
Introduction to Vulkan Compute Shaders
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Last Updated: October 18, 2026
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Summary
Due to the number of high-quality submissions we received this year we were unable to include all the talks we would have liked ... Hello again so so you want to write a Vulcan The draw commands are generated in the compute In this video I explain the basics of Vulkan compute
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