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Planar wave encountering a hexagonal grid (amplitude and energy)
Waves from a point source crossing a metamaterial with a hex structure
Six waves interference (hexagonal)
Procedurally Generating A Hexagon Grid in Unity
Comparison of hex grid and Poisson disc wave protections with Neumann boundary conditions
Hex Map terrain wave
Waves escaping a ring of obstacles: Hex grid
Wave in (hexagonal) grid of pillars
Waves hitting a randomized square grid of hexagons
Hexagon Grid with Sine Waves created with Blender
Wave Function Collapse Generates Hexagonal Grid Terrain
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Last Updated: October 19, 2026
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Summary
This variant of the video youtu.be/yt3T4ZaAJas shows a This simulation shows how the geometry influences the propagation speed in a domain. The domain in which the In this variant of the simulation youtu.be/IfPW_nY8L80 , the This variant of recent videos such as youtu.be/2YCrVtsoYUQ shows a similar set-up, but with more circles of smaller radius. Before doing some side by side comparisons, and other fancy things, here is a test simulation of a planar the video youtu.be/iJ974ymjm1g , this one shows This video displays a visualization of inspired by...think it was GI Joe? whatev some movie had a scene where they were displaying terrain on a series of anisotropy of the propagating front shape is now slightly different (another 6-arm symmetry). Experimenting more with mixing animations using Animation Nodes. One of projects I was doing during my internship as a game programmer. It's a program for generating