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jMonkeyEngine attach and detach wip
jMonkeyEngine Inception Black Fog
Jmonkey - Lighting and rain drop filter
Simple Physics for JMonkeyEngine
Jme3 Weather Test
jMonkeyEngine - real-time semi-transparent walls
[Tutorials] jMonkeyEngine introduction
JMonkeyEngine male walk animation take #5
SpaceShift: jMonkeyEngine 3 + JavaFX
SpaceShift: jMonkeyEngine 3 + JavaFX
jMonkeyEngine GLTF loader
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Last Updated: October 16, 2026
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Summary
SpaceShift: updated the NPS AI for working with new version of collisions. So beautiful water rendered by the old jME2 engine. My game now features drifting clouds. I can dynamically adjust the thickness of the clouds and the brightness of the clouds. Just showing the WiP. Attach and detach of rigid bodies. This is a test of JMonkey 3.4 (jme) using a post filter processing to generate rain effect on the screen and lighting flashing. Demonstration of my new simple physics engine for use with My implementation of real-time semi-transparent walls. The walls turn semi-transparent when camera is close to them. vk.com/spaceshift Актуальное видео о SpaceShift. Implemented the rotation arrows and the point of pre-emption purposes. Bone animation demo, still working on it, some demo models are not working yet.