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Hardware Accelerated RayTracing in Minecraft Java via Vulkan Graphics API
LensForge — Physically-Based Kerr Black Hole Renderer | WebGPU + Relativistic Ray Tracing
This Vendor Agnostic Ray Tracing Runs 120FPS: And It's Not Even Optimized!
I Tried Ray Tracing on a Non‑RT GPU… Here’s What Happened
Introducing WebGPU: Unlocking modern GPU access for JavaScript
They Fixed Ray Tracing Before Nvidia. (13x better)
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Last Updated: October 17, 2026
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Summary
Created using a Fork of Chromium's Created by Evan Gray evanpgray.com 2CV Charleston 1986 3D Model by "MaximePages" on SketchFab Garage / Warehouse 3D ... It's slow, it's buggy, but it looks it works! Some things I'll need to fix: 1. Unorm to Srgb conversion isn't working so colors are off ... Mod: curseforge.com/minecraft/mc-mods/caustica My specs: Intel i5-13420H RTX 4050 16 GB RAM Timestamps: 0:00 ... LensForge is my 5th project, and it took me around 19 days to build Version 1. It is a physically-based Kerr black hole renderer ... Threat Interactive Video 32 discusses the historical trail behind the RTX marketing & aims to showcase the possibilities in vendor ... gamedev code: github.com/amengede/ It runs very smoothly at 120 FPS on full screen normally, but the screen recording made it a bit choppy. My own (very prototype-y) ... In this video / devlog, I show you my process of improving and creating my
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