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Particle system in DirectX 11
Wicked Engine - Voxel GI [C++][DX11]
Wicked Engine 2018 [C++][DX11]
Wicked Engine - 10K Stormtroopers [C++][DX11]
DirectX 11 Compute-Shader - Particle Simulation
Wicked Game Engine [C++][DX11]
Particle Systems with DirectX 11 (C++)
Wicked Engine - Forward+ Rendering [C++][DX11]
Wicked Engine - Area Lights [C++][DX11]
DX11 Star Test Using Unity GPU Particle Systems
Wicked Engine Open Source Release [C++][DX11]
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Last Updated: October 23, 2026
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Summary
GDC:Advanced Visual Effects with compute shader - vertex shader - geometry shader - pixel shader. This is a school project. We had to implement a I implemented a real time voxel based global illumination into my A short video about the state of While I am preparing for a bigger update on This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding I made a Tile Based Forward renderer for I show off my Area Light rendering implementation in Full source code now available for