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Wildcard Workshop #9: MultiUse
Wildcard Workshop #10: User Interfaces
Wildcard Workshop #8: SaveGame Classes
Wildcard Workshop #2: Data, Logic, and Inheritance
Wildcard Workshop #15: Bitmasks
Wildcard Workshop #11: Blueprint Interfaces
Wildcard Workshop #21: VSS - Transition Material
Wildcard Workshop #3: Building our First Mod
Creating A Version Control System (VCS) From Scratch!
Wildcard Workshop #13: Event Dispatchers
Build a Real Windows Server Hybrid Cloud Lab: Azure, Hyper-V, PowerShell, AD & Disaster Recovery
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Last Updated: October 18, 2026
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Summary
Today we go back over what we learned in the last replication video with some practical examples of the different types of ... Today we go over how to add config options to your mods. This is great to make your mods scalable so that the player can ... We are going to look at how to use CDOs safely, and also a big warning on what to be careful of when using them. We can make ... We're starting to get into the ARK specific systems. In today's video we look at MultiUse and how to implement it. Project Files: ... Today we look at adding a User interface to our Dino Shrine mod. Note that this isn't the only way to implement user interfaces, ... Today we begin revamping our mod configs and start setting up our SaveGame classes to serialize our settings to disk. This will ... Today we broaden the scope a bit and look at general programming and how it applies to blueprints in UE4. There is some ... This is a preliminary lesson on bitmasks, which is important for us to know before we do anything with structure snap points. We're going to expand on the information given in the last video about Blueprint interface, and I show you how to use them ... It's time to get a little artsy, or as much as I can muster. We're working on the transition material today. This turned out pretty cool, ... Editing Note: at 18:50 I start testing the structure but, I do not have the PGD set in the TestMapArea. I have dragged the ... Back at it again working on a simple We're taking a look at Event Dispatchers today. These nifty little things can help you listen for changes across actors in your mod ... Learn Windows Server hybrid operations by building and operating a practical lab across on-premises infrastructure, Azure ...