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Programming a 2D Space Shooter Tutorial #11 - XNA - Asteroid List 1-2
Programming a 2D Space Shooter Tutorial #6 - XNA - Asteroid Class 2-2
PixelJunk Shooter 2 and SideScroller: Fluid And Lighting Part t 1
XNA Space Shooter - GameEngine Part 1
Programming a 2D Space Shooter Tutorial #28 - XNA - Game States (Gameover - 1)
Programming a 2D Space Shooter Tutorial #23 - XNA - Explosion Class 2
Programming a 2D Space Shooter Tutorial #12 - XNA - Asteroid List 2-2
Programming a 2D Space Shooter Tutorial #13 - XNA - Collision 1-2
Programming a 2D Space Shooter Tutorial #17 - XNA - Enemy Class 2
Programming a 2D Space Shooter Tutorial #21 - XNA - HUD Class 2
Programming a 2D Space Shooter Tutorial #29 - XNA - Game States (Gameover - 2)
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Last Updated: October 22, 2026
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Summary
No music, removed ugly smoketrail and added SFX for the laser. Chapter 5: Creating a Cannon / Step SIGGRAPH presentation on fluid dynamics and lighting in PixelJunk In this tutorial, we start developing the Space Second Asteroid List Video. It took a lot of trial and error on my part but Next is Collision and a few quick fixes to a few classes. Second part of our Enemy class, in total it looks there's going to be 4. Then on to our HUD class (handles fonts as well :P ) ...