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Deferred Shading Test #4 (SSLR/HDR/Bloom)
SunBurn Deferred Rendering XNA
XNA Deferred Rendering
XNA Deferred Renderer
XNA Deferred Rendering Pipeline
XNA Deferred Rendering Test
Deferred Rendering / Shading XNA
SSAO and Deferred shading in XNA/HLSL
XNA Deferred rendering pipeline
XNA Deferred Rendering Test
Deferred Rendering using Xna 3.1: Demo2
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Last Updated: October 24, 2026
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Summary
Features: SSAO, NFAA, SSAA, Depth of Field, RGBM Encoded Third day, now with reflections. Sadly, quality isn't good enough. Maybe I'll find a way to improve them later (well, I hope so). Now available: synapsegaming.com/ This video shows off SunBurn's I once again created a completely new version of my graphics engine reducing the code by !! 1000 !! lines... I also changed the old ... Features: SSAO, Fog, NFAA, SSAA, Depth of Field, Colour Grading, RGBM This was just a test to see how many lights and objects my engine can This is my implementation of SSAO and This interactive demo illustrates the working of the