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Last Updated: October 23, 2026
Conclusion
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Summary
A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader - This video shows the position of Broadcasted live on Twitch -- Watch live at twitch.tv/snuzuns. I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... Link to my blog: gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest progress on my Trying to generate some simple little moons and This is the first version of my new 100 billion stars in a galaxy, that is a tall order. It has taken me some time to get both the idea and the guts to start attempting to ... Early work, without textures and normal maps, on a In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ...