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Zig Fighting Game Dev - Throws - Continuing
Zig Fighting Game Dev - Saving Game Assets
Zig Fighting Game Dev - Grab Distance Check and Grabbable State
Zig Fighting Game Development - 2025 Review Part 1
Zig Fighting Game - Hit Reactions and Hit Stun
Zig Fighting Game - Jump Action and Hit Stop
Zig Fighting Game Dev - Editor and Zig Upgrade
Zig Fighting Game Dev - Saving Game Assets Part 2.
Zig Fighting Game - Flipping on Hit
Zig Fighting Game - First Attack
Feedback from custom game engine written in zig
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Last Updated: October 21, 2026
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Summary
Broadcasted live on Twitch -- Watch live at twitch.tv/zinac. A discussion on the concept of grabs/throws in Supported throw specific collision checks. -- Watch live at twitch.tv/zinac. This video covers serializing our Reviewing changes made to the source code since the last 2024 stream. Finishing our work on saving character assets. -- Watch live at twitch.tv/zinac. Learn more at sendersgame.com 0:00 - Intro 1:00 -
Zig Fighting Game Dev Implementing Per Attack Hit Properties.pdf
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