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Last Updated: October 23, 2026
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In this tute we'll look at a general overview of DirectX. We'll code a wWinMain entry point, which we'll use later to create a window. From //build 2015: Learn about the new functionality and performance improvements in gamedev code: github.com/amengede/getIntoGameDev/tree/main/windows playlist: ... This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. It is not so ... SpriteBatch performance testing with SharpDX.Direct2D1, SharpDX.Toolkit, and Win2D. GitHub Gist For Modern combat interface built entirely in C++ using Watch the full HD course: pluralsight.com/training/courses/TableOfContents?courseName= A very simple 2D graphics demo I put together using the Today we'll look at the shape drawing routines which the render target can call. These are very useful for rendering things ...