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Intermediate C++ Game Programming DirectX [Virtual Funcs. / Polymorphism] Tutorial 18.1
Intermediate C++ DirectX Game Programming Tutorial: Lesson 21
Beginner C++ Game Programming DirectX [Debugger] Tutorial 7
Intermediate C++ Game Programming DirectX [Exceptions (in practice)] Tutorial 22.2
Intermediate C++ Game Programming DirectX [Exceptions] Tutorial 22.1
Intermediate C++ Game Programming DirectX [Inheritance / protected] Tutorial 17.1
Intermediate C++ Game Programming DirectX [File IO] Tutorial 4
Intermediate C++ Game Programming DirectX [Iterators] Tutorial 15
Intermediate C++ Game Programming DirectX [Introduction] Tutorial 0
Intermediate C++ Game Programming DirectX [Function Pointers functional] Tutorial 25 - Bonus
Intermediate C++ Game Programming DirectX [Pointers] Tutorial 2.1
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Last Updated: October 14, 2026
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Summary
Virtual functions (dynamic binding) are kind of a big deal. Polymorphism. Other big words. Need downloads? Have questions? Seek (in the forum) and ye shall find. The forums: planetchili.net/forum. Some concrete examples of exceptions "in the wild". Can we just get over this weaksauce fear of exceptions already? kthxbye Inheritance is one of the most powerful features of C++. Use it don't abuse it. Function pointers... to point to your functions. And std::function to wrap up all the callable things.
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