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2d Polygon-based Collision Detection
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Last Updated: October 17, 2026
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Summary
I recently added Separating Axis Theorem to my game engine, which is an approach for working out An explanation of how Quake, and other games it, use this revolutionary data structure to stop the player from walking through ... In this video I once and for all solve axis aligned rectangle This is the first program I have written in Lua via Love2D. The video shows fully functioning different sat, dont worry ADDITIONAL RESOURCES AABB: ... Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for A game isn't a game until you can shoot something. So that's what we'll be working on in this lesson. Adding the player bullets will ... Join the Discord: discord.gg/4tHeAkxNg7 In this tutorial, I describe how to tell if a circle is colliding with another primitve ... In this video, I go over the basics of In this lesson we'll upgrade our point in Welcome to this series building a Swarm Shooter in C++! In this video we add circle colliders to bullets and enemies, implement ...