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2D Tile Based Java Swing Farming Game (More Professional Menus)
2D Tile Based Java Swing Game (Fallout 4 Style Save System)
2D Tile Based Java Swing Farming Game (Task System Beginnings)
2D Tile Based Java Swing Game (Tree damage indicator inspired by minicraft)
2D Tile Based Java Swing Game (Chicken Mood System, Chicken Hut And Chicken Throwing Zelda Inspired)
2D Tile Based Java Swing Game (Day and night cycle!) Github link in description.
2D Tile Based Java Swing Game (Xbox Controller Support)
2D Tile Based Java Swing Game (Crafting And Crafting Recipes)
2D Tile Based Java Swing Game (Inventory category filtering)
2D Tile Based Java Swing Game (Chicken Leave Hut Queuing System And Forward Walk Animations)
2D Tile Based Java Swing Farming Game (Task System Rewards)
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Last Updated: October 17, 2026
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Summary
I liked fullscreen but it was a bit zoomed in at the resolution i had it at so I shrunk everything a little. Also, I was getting scaling ... I love how it looks in fullscreen. All it took was some basic maths to scale the image to fullscreen and preserve the aspect ratio. I didn't that the menus were just a couple of rounded rectangles so I decided to change them. I had to implement a scrolling inventory because before, you could only add up to 7 items in the inventory. Now it This system uses Json to store save data. Only saving works at the moment, not loading. The aim was to have a fallout 4 style ... I've finally got around to adding tasks. This is very rough at the moment. I'm going to polish it more later but for now, I just wanted ... I also made the dialogue box smaller so it doesn't take up as much of the window. I'm going to make it so that at night, chickens lose some of their happiness until you put them back in their hut. If you keep them ... This took much longer to implement than it looks. It was a huge pain in the ass but I managed to finally get it working. I think my PC ... I thought having all the items in one long list was bad, so I decided to make a category filtering system where you can just show ... I've implemented a queue system for the chickens, which solves the problem of all chickens leaving the hut at once. I used an ...
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