Introduction to 2d Tile Based Java Swing Game Fallout 4 Style Save System
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2D Tile Based Java Swing Game (Fullscreen And Windowed Mode Toggle)
2D Tile Based Java Swing Game (Inventory category filtering)
2D Tile Based Java Swing Game (Simple Dialogue System)
2D Tile Based Java Swing Farming Game (Task System Rewards)
2D Tile Based Java Swing Farming Game (More Professional Menus)
2D Tile Based Java Swing Game (Chicken Patrol, In Hut And Leaving Hut State Machine) See Desc
2D Tile Based Java Swing Game (Patrolling cows, cow milking, entity collision)
2D Tile Based Java Swing Game (Day and night cycle!) Github link in description.
2D Tile Based Java Swing Game (16:9 Widescreen Support)
2D Tile Based Java Swing Game (Chicken Mood System, Chicken Hut And Chicken Throwing Zelda Inspired)
2D Tile Based Java Swing Game (Chicken Leave Hut Queuing System And Forward Walk Animations)
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Last Updated: October 17, 2026
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Summary
I didn't that the menus were just a couple of rounded rectangles so I decided to change them. I've finally got around to adding tasks. This is very rough at the moment. I'm going to polish it more later but I had to implement a scrolling inventory because before, you could only add up to 7 items in the inventory. Now it supports infinite ... I love how it looks in fullscreen. All it took was some basic maths to scale the image to fullscreen and preserve the aspect ratio. I thought having all the items in one long list was bad, so I decided to make a category filtering I might implement a scrolling text effect later on but this will do This took me ages to do because I had some weird edge case bugs with the entity collision. Even now, it's not perfect but it's a lot ... This took much longer to implement than it looks. It was a huge pain in the ass but I managed to finally get it working. I think my PC ... I liked fullscreen but it was a bit zoomed in at the resolution i had it at so I shrunk everything a little. Also, I was getting scaling ... I'm going to make it so that at night, chickens lose some of their happiness until you put them back in their hut. If you keep them ...
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