Bit Galaxy Devlog 13 Ship Navigation Prototype Information Guide

  1. Overview of Bit Galaxy Devlog 13 Ship Navigation Prototype
  2. Important Facts
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Overview of Bit Galaxy Devlog 13 Ship Navigation Prototype

Bit Galaxy DEVLOG #13 - Ship navigation prototype Guide
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Important Facts

Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps) News
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Latest News

Information Turning My PROTOTYPE Into A GAME! | Death Scourges Devlog 13 Update
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I Finally Let People Play My RPG Prototype - Game Devlog 13 - Turn Based RPG
I Finally Let People Play My RPG Prototype - Game Devlog 13 - Turn Based RPG
DevLog #13 (Unnamed Prototype): More map + Ladders + Saves!
DevLog #13 (Unnamed Prototype): More map + Ladders + Saves!
Ship Control Prototype 3d movement
Ship Control Prototype 3d movement
I Let AI Prototype My Game Idea | Devlog #01
I Let AI Prototype My Game Idea | Devlog #01
Ship Control Prototype Teleporting
Ship Control Prototype Teleporting
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #12 - Better Lighting
Bit Galaxy DEVLOG #12 - Better Lighting
First Main Menu Prototype (V1) — Project: Lost Orbit (Devlog)
First Main Menu Prototype (V1) — Project: Lost Orbit (Devlog)
Space ship game control prototype
Space ship game control prototype
Idle Galaxy - Space Clicker / Idle Game - Devlog 01
Idle Galaxy - Space Clicker / Idle Game - Devlog 01
Bit Galaxy DEVLOG #11 - Testing borders
Bit Galaxy DEVLOG #11 - Testing borders

Expert Insights

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Last Updated: October 21, 2026

Final Thoughts

Full Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 Update
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Summary

A night's worth of working on a Wishlist the game! store.steampowered.com/app/2198250/Death_Scourges/ Join the Discord: ... Really was nerve wracking to finally build and send this out to people but you gotta do what you gotta do. the build if ... So I'm back again. Has implemented saves (still need a lot of improvement, but functionality is satisfactory so far). Ladders are a ... I should probably have fixed major bugs before recording, but then I said to myself: not today. All sectors are the same for now, only generated skyboxes differ. This week I made the preliminary HUD and platforms. Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. First version of the main menu for Project: Lost Orbit — my sci-fi survival / base-building game about a damaged colony I'm partially back to gamedev. :) Showing off my It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results.

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