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fixed chunk borders, and threading issues. Terravox devlog 11
Bit Galaxy DEVLOG #5 - Playing with water!
DEVLOG #11 - CROSSING THE BORDER
Bit Galaxy DEVLOG #16 - UI, debug UI and more
Bit Galaxy DEVLOG #4
Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters
Bit Galaxy DEVLOG #7 - Animation
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Last Updated: October 21, 2026
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Summary
Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... Well, nothing much to show but some background Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Nothing much, but still it's some progress. xD This week I made the preliminary HUD and platforms. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ... I've made some improvements on the water simulation algorithm and I just to play with it, although it's not "perfect". It does not ... Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar. Liquids simulation. It's pretty bad right now and needs a lot of optimisation. After a long hiatus, here's what I've added to the game since the last Basic walking, jumping and falling "animation". I'm not an artist, ok? xD