Bit Galaxy Devlog 11 Testing Borders Information Guide

  1. Background on Bit Galaxy Devlog 11 Testing Borders
  2. Important Facts
  3. Developments
  4. Detailed Analysis
  5. Summary

Background on Bit Galaxy Devlog 11 Testing Borders

Details Bit Galaxy DEVLOG #11 - Testing borders Update
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Important Facts

Full Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping Update
Explore the primary sources for Bit Galaxy Devlog 11 Testing Borders.

Developments

Details Bit Galaxy DEVLOG #6 - Background and Collision News
Stay updated on Bit Galaxy Devlog 11 Testing Borders's latest milestones.

Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #2
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps)
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2 (60 fps)
fixed chunk borders, and threading issues. Terravox devlog 11
fixed chunk borders, and threading issues. Terravox devlog 11
Bit Galaxy DEVLOG #5 - Playing with water!
Bit Galaxy DEVLOG #5 - Playing with water!
DEVLOG #11 - CROSSING THE BORDER
DEVLOG #11 - CROSSING THE BORDER
Bit Galaxy DEVLOG #16 - UI, debug UI and more
Bit Galaxy DEVLOG #16 - UI, debug UI and more
Bit Galaxy DEVLOG #4
Bit Galaxy DEVLOG #4
Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters
Bit Galaxy DEVLOG #18 - Crafting window, Options window and Monsters
Bit Galaxy DEVLOG #7 - Animation
Bit Galaxy DEVLOG #7 - Animation

Detailed Analysis

Data is compiled from public records and verified media reports.

Last Updated: October 21, 2026

Summary

Details Bit Galaxy DEVLOG #12 - Better Lighting Guide
For 2026, Bit Galaxy Devlog 11 Testing Borders remains one of the most talked-about information profiles. Check back for the newest reports.

Disclaimer: Disclaimer: All information is compiled from publicly available data, media reports, and analysis. Actual details may vary.

Summary

Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... Well, nothing much to show but some background Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Nothing much, but still it's some progress. xD This week I made the preliminary HUD and platforms. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ... I've made some improvements on the water simulation algorithm and I just to play with it, although it's not "perfect". It does not ... Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar. Liquids simulation. It's pretty bad right now and needs a lot of optimisation. After a long hiatus, here's what I've added to the game since the last Basic walking, jumping and falling "animation". I'm not an artist, ok? xD

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