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3BW Devlog 3: new GUI, new feeding, Phone, new testing Guttur, testing audio, Blood Sense
Bit Galaxy DEVLOG #5 - Playing with water!
Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #12 - Better Lighting
Bit Galaxy DEVLOG #14 - Ship navigation prototype 2
Looting | Devlog #3 | Road to Vostok
Bit Galaxy DEVLOG #17 - Inventory Management
Bit Galaxy DEVLOG #16 - UI, debug UI and more
DEVLOG 3 OF MAKING A ROBLOX LETHAL APE GAME
Galactic Road 41 Devlog # 3
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Last Updated: October 22, 2026
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Summary
Nothing much, but still it's some progress. xD It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Liquids simulation. It's pretty bad right now and needs a lot of optimisation. I've made some improvements on the water simulation algorithm and I just to play with it, although it's not "perfect". It does not ... This week I made the preliminary HUD and platforms. Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ... Another small update. Inventory management. Thanks for watching :) Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.