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Bit Galaxy DEVLOG #3
Bit Galaxy DEVLOG #7 - Animation
Bit Galaxy DEVLOG #6 - Background and Collision
Bit Galaxy DEVLOG #4
Bit Galaxy DEVLOG #5 - Playing with water!
Bit Galaxy DEVLOG #15 - Smart Cursor and item auto-grouping
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #17 - Inventory Management
Bit Galaxy DEVLOG #12 - Better Lighting
Bit Galaxy DEVLOG #16 - UI, debug UI and more
Juice Galaxy Devlog 0.1.18 ~ Terrain Update
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Last Updated: October 22, 2026
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Summary
Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. Well, kind of. It's temporary. But you can get the idea xD It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. Nothing much, but still it's some progress. xD Basic walking, jumping and falling "animation". I'm not an artist, ok? xD Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation. I've made some improvements on the water simulation algorithm and I just to play with it, although it's not "perfect". It does not ... Well, recently I got back into this project and made some improvements, as well as implemented a few needed things. In this video ... This week I made the preliminary HUD and platforms. Another small update. Inventory management. Thanks for watching :) Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar. It's been too long! Apologies for the long silence. I took a break for a while and then started this fat update. The new terrain engine ...