I Turned My Game Into a Neon Bullet Hell | Pacifisto Devlog #2
Adding Ultimate Attacks To My Bullet Hell RPG!
Bullet Hell Devlog 2
Open World Bullet Hell Roguelike - PUNK [Demo]
Road Kill - Bullet Hell Devlog 2
Devlog of BLADEHACK, Action in Bullet hell | Battle making # 2!
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Last Updated: October 18, 2026
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Summary
PLAY HELLSPAWN: okay-cam.itch.io/hellspawn ⛧ I've been working on a I have updated the way I load animations into the game as well as revamped my opengl code to batch together draw calls. My indie game dev called Bonefire. Video # Whats New * 1 new Enemy *Changed the UI *Changed the Trail and Effects *Bug Fixes *The Video is Laggy because of the ... I've seen many people do this, and I figure as one of the judges to this contest I should as well. These are my blind, first runs along ... An update on progress being made to my game! Added: - Jump pads - Scoreboard - Death count - Gameplay loop - Hats Future ... I worked on the combat, visuals, enemy pressure, and overall feel to make everything faster, more dangerous, and a lot more ... Over the last month, I added a ton of new features to my indie Try PUNK: store.steampowered.com/app/2707980/PUNK/ PUNK is an open world Latest update, added basic AI, added the flashing lights. The jittering rotation when turning is only on he video for some reason. Twitter: twitter.com/hapi_izland Player character model: Rui-san( rui3d.booth.pm/) Game Engine: Unreal Engine 4.27.