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C64 Technical peek - How to write a sprite multiplexor
Lateral motions of geo-referenced sprites on the C64
New scroll routine and sprite multiplexer bug fixing
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Last Updated: October 20, 2026
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Summary
The text reads: THANK YOU Mads Nielsen - Kick Assembler Covert BitOps - GoatTracker J. Fox - Graphic Editor. The routine I'm currently working on. It takes 25 % of CPU time. The most time consuming subroutine is the one that sorts Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a Finally found some time to write a Here I did my own test on how to do This is the first video in a mini series about how to make a small test game for the completley rewritten the scroll code. the magenta raster time is the scroll and colour shift, you can see how quick this is. there is a ...