C64 Technical peek - How to write a sprite multiplexor
New scroll routine and sprite multiplexer bug fixing
Magic Secrets of Nine REVEALED!
C64 Sprite Multiplexing Demo.
C64 XCB3 sprite multiplexer example
Multiplexed sprites
C64 Technical peek - BASIC Sprite multiplexing
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Last Updated: October 20, 2026
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Summary
The Commodore 64's VIC-II video chip allows The text reads: THANK YOU Mads Nielsen - Kick Assembler Covert BitOps - GoatTracker J. Fox - Graphic Editor. Here I did my own test on how to do The routine I'm currently working on. It takes 25 % of CPU time. The most time consuming subroutine is the one that sorts A test where the c64 is put in Ultimax + DMA mode via an external cartridge. It shows 7 fully In this Commodore 64 technical peek video, I look at how to write a completley rewritten the scroll code. the magenta raster time is the scroll and colour shift, you can see how quick this is. there is a ... In this video I reveal how the seemingly impossible 9- Finally found some time to write a How does this Commodore 64 BASIC code multiplex 16