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Coding Adventure: Ray Marching
Coding Adventure: Terraforming
Coding Adventure: Procedural Moons and Planets
Coding in a Futuristic City 💻🌆 | Anime Coding Ambience for Deep Focus, Study & Productivity
Coding Adventure: Ray Tracing
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Last Updated: October 16, 2026
Summary
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Summary
The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...