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Coding Adventure: Ant and Slime Simulations
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Simulating Fluids
Coding Adventure: Chess
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Solar System
Coding Adventure: Portals
I Tried Coding my own Graphics Library
Coding Adventure: Coding a Coding Game
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Last Updated: October 18, 2026
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Summary
I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... My attempt at writing a little graphics and compute library with Vulkan. Links: Support my work (and get early access to new ... Attempting to create a little game where