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Coding Adventure: Terraforming
Coding Adventure: Chess
Coding Adventure: Solar System
Coding Adventure: Ray Marching
Coding Adventure: Simulating Fluids
Coding Adventure: Analyzing Audio
Coding Adventure: Ray Tracing
Coding Adventure: Making a Better Chess Bot
Coding Adventure 101
Coding Adventure: Atmosphere
How to pass CODING ADVENTURE: CHALLENGE #39 - By Mia
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Last Updated: October 14, 2026
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Summary
I created a little generator for coming up with (mostly terrible, but occasionally interesting) My attempt at solving the 3x3 Rubik's cube (by I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Remember you need to change the distance to the turtle to distance to the banana or it will only go midway! , and ...