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Programming 3D vector graphics in BASIC on a retro Commodore Plus/4 computer emulator
Commodore Plus/4 | Circles And Polygons | Basic
Commodore Plus/4 User's Manual | Chapter 1 - Unpacking and Setting Up | Simple and easy setup
Basic vs Machine Language on Commodore Plus/4
This Commodore Plus/4's BASIC Capabilities Are Insane
Commodore Plus/4 Instructional Setup Video (Part 1 of 3)
Commodore Plus/4 - 3D in Basic #2
Commodore Plus/4 User's Manual | Chapter 6 - Beginning BASIC Programming | How to program in BASIC
Commodore Plus/4 Ultimate Dual Sid Emulation + more #Sidekick64 #commodoreplus4
Commodore Plus/4 - 3D Quasars
Part 2 | 3D-Renderer in C (Painters Algorithm) | Commodore Plus/4
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Last Updated: October 18, 2026
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Here is a proof of concept of adding the light to the scene. Still 100% Each first pass shows the standard A little update, everything is getting slow at this stage. I'll probably try to convert the line drawing procedure to machine code first ... Drawing circles and polygons in Finally the "Painters Algorithm" is implemented in C. Than you