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Last Updated: October 18, 2026
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Link to source files fixed* A bunch of working with path_track + func_tracktrain + particle. Calculate collision and bounce angles using the TraceLine method. No actual ... messing with templated trigger and particle using Messing around with more believable decoys. Source files: mega.nz/ two path_tracks, one func_tracktrain, one particle. Different results produced by using working with prop_physics_multiplayer + particles. Hey all! This video is just something a little informal that someone might find helpful. It is not edited in anyway. It shows how to ... "solution to a non-existent problem?" z coord pos plus vel checks are exclusive to