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They said my game was TOO terrifying...
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Last Updated: October 17, 2026
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Summary
Created by Muhammad Pirel The tools that i used for this build is C++(MinGW) and SDL2 Currently, its only running on windows. what, bowap isn't a good representation of a REAL pattern? you wanna see that one i used at the start of the first video? all yours. I have updated the way I load animations into the game as well as revamped my opengl code to batch together draw calls. PLAY HELLSPAWN: okay-cam.itch.io/hellspawn ⛧ I've been working on a An update on progress being made to my game! Added: - Jump pads - Scoreboard - Death count - Gameplay loop - Hats Future ... How Deathand builds a brand new dungeon every run: seeds and retries, placing rooms, joining them with a minimum spanning ... I worked on the combat, visuals, enemy pressure, and overall feel to make everything faster, more dangerous, and a lot more ... Whats New * 1 new Enemy *Changed the UI *Changed the Trail and Effects *Bug Fixes *The Video is Laggy because of the ... Taking the plunge and making my first ever Youtube indie Latest update, added basic AI, added the flashing lights. The jittering rotation when turning is only on he video for some reason. Wishlist DEPTH CRUSHING: store.steampowered.com/app/5047180/DEPTH_CRUSHING/ I talk about a new game I'm ...